Singlets Fantasy Books (not in a series)
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All light in Chattana is created by one man — the Governor, who appeared after the Great Fire to bring peace and order to the city. For Pong, who was born in Namwon Prison, the magical lights represent freedom, and he dreams of the day he will be able to walk among them. But when Pong escapes from prison, he realizes that the world outside is no fairer than the one behind bars. The wealthy dine and dance under bright orb light, while the poor toil away in darkness. Worst of all, Pong’s prison tattoo marks him as a fugitive who can never be truly free.
Nok, the prison warden’s perfect daughter, is bent on tracking Pong down and restoring her family’s good name. But as Nok hunts Pong through the alleys and canals of Chattana, she uncovers secrets that make her question the truths she has always held dear. Set in a Thai-inspired fantasy world, Christina Soontornvat’s twist on Victor Hugo’s Les Misérables is a dazzling, fast-paced adventure that explores the difference between law and justice — and asks whether one child can shine a light in the dark.
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"If you care for journeys there and back, out of the comfortable Western world, over the edge of the Wild, and home again, and can take an interest in a humble hero (blessed with a little wisdom and a little courage and considerable good luck), here is a record of such a journey and such a traveler. The period is the ancient time between the age of Faerie and the dominion of men, when the famous forest of Mirkwood was still standing, and the mountains were full of danger. In following the path of this humble adventurer, you will learn by the way (as he did) -- if you do not already know all about these things -- much about trolls, goblins, dwarves, and elves, and get some glimpses into the history and politics of a neglected but important period. For Mr. Bilbo Baggins visited various notable persons; conversed with the dragon, Smaug the Magnificent; and was present, rather unwillingly, at the Battle of the Five Armies. This is all the more remarkable, since he was a hobbit. Hobbits have hitherto been passed over in history and legend, perhaps because they as a rule preferred comfort to excitement. But this account, based on his personal memoirs, of the one exciting year in the otherwise quiet life of Mr. Baggins will give you a fair idea of the estimable people now (it is said) becoming rather rare. They do not like noise."
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Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever. For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason.
Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams!
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Younger Kids Fantasy Series
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Heather and Picket are extraordinary rabbits with ordinary lives until calamitous events overtake them, spilling them into a cauldron of misadventures. They discover that their own story is bound up in the tumult threatening to overwhelm the wider world.
Kings fall and kingdoms totter. Tyrants ascend and terrors threaten. Betrayal beckons, and loyalty is a broken road with peril around every bend.
Where will Heather and Picket land? How will they make their stand?
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Meet Lucas, the eight year-old prince, and Clara, the daughter of the queen’s seamstress. Lucas is an only child who longs to make friends and go on adventures. Clara knows the kingdom well, so she and Lucas team up and explore the lands of Wrenly!
In The Lost Stone, Lucas and Clara search for Queen Tasha’s missing emerald. On their exciting adventure, they travel to all the main attractions of Wrenly: Primlox (the island of fairies), Burth (the island of trolls), Crestwood (the island of dragons), Hobsgrove (the island of wizards), and the beautiful Mermaid’s Cove. King Caleb has promised to reward the person who finds the precious stone, and Lucas and Clara are determined to search the entire kingdom until they find it!
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On a night of riding stars, a tiny squirrel is found abandoned and close to death on a distant beach. Adopted and raised by a welcoming colony of animals, Urchin has no idea of his powerful destiny or of his mysterious origins. The rule of the good King Brushen and Queen Spindle is threatened by an evil plot from within the court. When a murder is committed, the isle is thrown into turmoil. Behind the scenes, ruthless animals are determined to seize the throne. But to underestimate the power of the islanders and the ancient prophecies is a big mistake... Triumphant heroes and brilliantly wicked villains do battle in this first book of the treasured, heart-stopping Mistmantle adventure series. Glorious new illustrations by Christine Enright capture the spirit of Urchin and his world.
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Tween & Young Teen Fantasy Series
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Gamer Andy Smithson is whisked away to the magical land of Oomaldee, where fire-breathing dragons, giants, and deadly curses lurk around every corner.
Trading his controller for a sword of legend, Andy embarks upon an epic quest to break a centuries-old curse oppressing the land. It isn't chance that plunges him into the adventure though, for he soon discovers his ancestors are behind the curse.
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Twelve-year-old Artemis Fowl is the most ingenious criminal mastermind in history. With two trusty sidekicks in tow, he hatches a cunning plot to divest the fairyfolk of their pot of gold. Of course, he isn't foolish enough to believe in all that "gold at the end of the rainbow" nonsense. Rather, he knows that the only way to separate the little people from their stash is to kidnap one of them and wait for the ransom to arrive. But when the time comes to put his plan into action, he doesn't count on the appearance of the extrasmall, pointy-eared Captain Holly Short of the LEPrecon (Lower Elements Police Reconnaisance) Unit--and her senior officer, Commander Root, a man (sorry, elf) who will stop at nothing to get her back.
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When Digory and Polly are tricked by Digory's peculiar Uncle Andrew into becoming part of an experiment, they set off on the adventure of a lifetime. What happens to the children when they touch Uncle Andrew's magic rings is far beyond anything even the old magician could have imagined.
Hurtled into the Wood between the Worlds, the children soon find that they can enter many worlds through the mysterious pools there. In one world they encounter the evil Queen Jadis, who wreaks havoc in the streets of London when she is accidentally brought back with them. When they finally manage to pull her out of London, unintentionally taking along Uncle Andrew and a coachman with his horse, they find themselves in what will come to be known as the land of Narnia.
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Taran dreams of adventure, but nothing exciting ever happens to an Assistant Pig-Keeper--until his pig runs away. A chase through the woods leads Taran far from home and into great danger, for evil prowls the land of Prydain. With a collection of strange and wonderful friends whom he meets on his journey, Taran finds himself fighting so that good may triumph over evil--and so that his beloved home will not fall to a diabolical fiend.
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When Kale, a slave girl, finds a dragon egg, she is given the unexpected opportunity to become a servant to Paladin. But on her way to The Hall, where she was to be trained, Kale runs into danger. Rescued by a small band of Paladin’s servants, Kale is turned from her destination.
Feeling afraid and unprepared, Kale embarks on a perilous quest to find the meech dragon egg stolen by the foul Wizard Risto. But their journey is threatened when a key member of the party is captured, leaving the remaining companions to find the Wizard Fenworth, attempt an impossible rescue, and recover the egg--whose true value they have not begun to suspect.
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Max, a Scottish terrier, takes his usual morning trot down to the loch where he hears a mysterious Voice humming in the reeds saying, "Come to Me...follow the fire cloud." He embarks on an unknown journey from Scotland, meeting other animals along the way including Liz, a brilliant, petite black cat from France. Max and Liz become the brave leaders for their group, and eventually, for the entire ark. The mysterious journey, filled with danger, humor, trials, and triumphs, leads them across Europe to the Middle East. The moment of arrival for these animals is spectacular as the ark is miraculously transformed into the animals' natural habitats. Throughout the previous one hundred years, Noah and family have endured ridicule from villagers while building the ark. Now this family must painfully witness the loss of lives and total destruction of the earth through the mighty flood. After the journey to the ark, the voyage in the ark begins. Liz finds ways to keep the animals occupied, including daily exercise led by the flamingos and a talent night where the animals entertain each other with their natural abilities. But a sinister plot develops Someone is out to kill Noah and his family. Liz follows clues that lead her to discover a stowaway who has deceived them all. Max and Liz foil the plot, but at a high price. The end climaxes with unexpected twists and turns, taking the reader from despair to hope.
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For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . . Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
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Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds. And once you come to the Outskirts, it’s very hard to leave.
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It's Omri's birthday, but all he gets from his best friend, Patrick, is a little plastic warrior figure. Trying to hide his disappointment, Omri puts his present in a metal cupboard and locks the door with a mysterious skeleton key that once belonged to his great-grandmother. Little does Omri know that by turning the key, he will transform his ordinary plastic toy into a real live man from an altogether different time and place! Omri and the tiny warrior called Little Bear could hardly be more different, yet soon the two forge a very special friendship. Will Omri be able to keep Little Bear without anyone finding out and taking his new friend away?
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Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks…
But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known.
But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.
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Inquisitive twelve-year-old Alexa Daley is spending another summer in the walled town of Bridewell. This year, she is set on solving the mystery of what lies beyond the walls. Legend says the walls were built to keep out an unnamed evil that lurks in the forests and The Dark Hills. But what exactly is it that the townspeople are so afraid of? As Alexa begins to unravel the truth, pushing beyond the protective barrier she's lived behind all her life, she discovers a strange and ancient enchantment -- and exposes a danger that could destroy everything she holds dear.
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Don't even think of starting this book unless you're sitting in a comfortable chair and have lots of time. Afast-paced, impossible-to-put-down adventure awaits as the young orphan Peter and his mates are dispatched to an island ruled by the evil King Zarboff. They set sail aboard the Never Land, a ship carrying a precious and mysterious trunk in its cargo hold, and the journey quickly becomes fraught with excitement and danger. Discover richly developed characters in the sweet but sophisticated Molly, the scary but familiar Black Stache, and the fearless Peter. Treacherous battles with pirates, foreboding thunderstorms at sea, and evocative writing immerses the reader in a story that slowly and finally reveals the secrets and mysteries of the beloved Peter Pan.
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Welcome to Mossflower Wood, where the gentle mice have gathered to celebrate a year of peace and abundance. All is well…until a sinister shadow falls across the ancient stone abbey of Redwall. It is rumored that Cluny is coming—Cluny, the terrible one-eyed rat and his savage horde—Cluny, who has vowed to conquer Redwall Abbey! The only hope for the besieged mice lies in the lost sword of the legendary Martin the Warrior. And so begins the epic quest of a bumbling young apprentice—a courageous mouse who would rise up, fight back…and become a legend himself.
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Courage and a heart for adventure drive twelve-year-old shepherd boy Aidan Errolson. When the bark of the bog owl echoes from the forest across his father’s well-tended pastures, Aidan dreams of wild places still untamed and quests not yet pursued.
Aidan’s life changes forever on the day Bayard the Truthspeaker arrives at Longleaf with an astonishing pronouncement: it is Aidan’s destiny to be the Wilderking, who will ascend to the throne from Corenwald’s wildest places. Only the Wilderking can balance his people’s civilizing impulses with the wildness that gives Corenwald its vitality. But not just yet. Many trials and adventures will shape the shaggy-headed shepherd boy into the man who can bring the kingdom back to its former glory.
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Janner Igiby, his brother, Tink, and their disabled sister, Leeli, are gifted children as all children are, loved well by a noble mother and ex-pirate grandfather. But they will need all their gifts and all that they love to survive the evil pursuit of the venomous Fangs of Dang, who have crossed the dark sea to rule the land with malice. The Igibys hold the secret to the lost legend and jewels of good King Wingfeather of the Shining Isle of Anniera.
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Young Adult Fantasy Series
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When a dying man hands orphan Gabe a coded manuscript, he’s hurled into a quest that takes him far beyond his monastery home. With new, unexpected friends, Gabe sets out to uncover the book’s secrets and finds himself questioning everything he knows about right and wrong and wondering if he'll ever find a way back home?
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They are outcasts. Hal, Stig, and the others - they are the boys the others want no part of. Skandians, as any reader of Ranger's Apprentice could tell you, are known for their size and strength. Not these boys. Yet that doesn't mean they don't have skills. And courage - which they will need every ounce of to do battle at sea against the other bands, the Wolves and the Sharks, in the ultimate race. The icy waters make for a treacherous playing field . . . especially when not everyone thinks of it as playing. John Flanagan, author of the international phenomenon Ranger's Apprentice, creates a new cast of characters to populate his world of Skandians and Araluens, a world millions of young readers around the world have come to know and admire. Full of seafaring adventures and epic battles, Book 1 of The Brotherband Chronicles is sure to thrill readers of Ranger's Apprentice while enticing a whole new generation just now discovering the books.
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Harry Potter has never even heard of Hogwarts when the letters start dropping on the doormat at number four, Privet Drive. Addressed in green ink on yellowish parchment with a purple seal, they are swiftly confiscated by his grisly aunt and uncle. Then, on Harry's eleventh birthday, a great beetle-eyed giant of a man called Rubeus Hagrid bursts in with some astonishing news: Harry Potter is a wizard, and he has a place at Hogwarts School of Witchcraft and Wizardry. An incredible adventure is about to begin!
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Jason has a problem. He doesn’t remember anything before waking up on a school bus holding hands with a girl. Apparently she’s his girlfriend Piper, his best friend is a kid named Leo, and they’re all students in the Wilderness School, a boarding school for “bad kids.” What he did to end up here, Jason has no idea―except that everything seems very wrong. Piper has a secret. Her father has been missing for three days, and her vivid nightmares reveal that he’s in terrible danger. Now her boyfriend doesn’t recognize her, and when a freak storm and strange creatures attack during a school field trip, she, Jason, and Leo are whisked away to someplace called Camp Half-Blood. What is going on? Leo has a way with tools. His new cabin at Camp Half-Blood is filled with them. Seriously, the place beats Wilderness School hands down, with its weapons training, monsters, and fine-looking girls. What’s troubling is the curse everyone keeps talking about, and that a camper’s gone missing. Weirdest of all, his bunkmates insist they are all―including Leo―related to a god.
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When fifteen-year-old Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy. But when the stone brings a dragon hatchling, Eragon soon realizes he has stumbled upon a legacy nearly as old as the Empire itself.
Overnight his simple life is shattered, and, gifted with only an ancient sword, a loyal dragon, and sage advice from an old storyteller, Eragon is soon swept into a dangerous tapestry of magic, glory, and power. Now his choices could save—or destroy—the Empire.
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Since their mother's death, Carter and Sadie have become near strangers. While Sadie has lived with her grandparents in London, her brother has traveled the world with their father, the brilliant Egyptologist, Dr. Julius Kane. One night, Dr. Kane brings the siblings together for a "research experiment" at the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives.
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When Thorin Oakenshield and his band of dwarves embark upon a dangerous quest to reclaim the hoard of gold stolen from them by the evil dragon Smaug, Gandalf the wizard suggests an unlikely accomplice: Bilbo Baggins, an unassuming Hobbit dwelling in peaceful Hobbiton.
Along the way, the company faces trolls, goblins, giant spiders, and worse. But as they journey from the wonders of Rivendell to the terrors of Mirkwood and beyond, Bilbo will find that there is more to him than anyone—himself included—ever dreamed. Unexpected qualities of courage and cunning, and a love of adventure, propel Bilbo toward his great destiny . . . a destiny that waits in the dark caverns beneath the Misty Mountains, where a twisted creature known as Gollum jealously guards a precious magic ring.
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Quinn's older brothers may long for adventure, but he is content with his quiet life on the farm. Destiny, however, has other plans. The king is determined to create the first map of the world and has scoured the kingdom for boys who could become mapmakers. When Quinn is chosen for the king's training school, he's amazed - but that is nothing compared to his shock when he is selected as one of the three mapmakers and finds himself on board a ship, competing for the big prize.
So begins Quinn's reluctant journey deep into the unknown, with only his photographic memory and skills learned on the farm to help him. He’s on a ship captained by a slave, with a stowaway girl on board – and a mysterious sea monster that seems to be following them. Hot on their trail are the other competitors for the king's prize, who will stop at nothing to win.
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To everyone at Meridian High School, Michael Vey is nothing special, just the kid who has Tourette’s syndrome. But in truth, Michael is extremely special—he has electric powers. And he’s not the only one, either…
Join Michael, Taylor, Ostin, and the rest of the Electroclan as they use their powers and wits to prevent a dangerous organization from achieving its sinister goal of global domination.
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Accompany the son of the sea god Poseidon and his other demigod friends as they go on a series of quests that will have them facing monsters, gods, and conniving figures from Greek mythology. Do they have what it takes to save the Olympians from an ancient enemy?
Whether it is for readers who are experiencing Percy's funny and thrilling adventures for the first time, or for fans who want to devour the saga again, this gift will be prized by readers aged 8-80.
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They have always scared him in the past—the Rangers, with their dark cloaksand shadowy ways. The villagers believe the Rangers practice magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger's apprentice. What he doesn't yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied. . . .
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Fourteen-year-old Joshua Adams wakes from a fifty-year sleep to find that he has escaped nuclear war--and that the genetically altered races of Earth now hail his awakening as the first fulfillment of an ancient prophecy.
For of old it was sung that the Seven Sleepers would awaken to unite their strength with Goel and join in battle against the wicked priests of the Sanhedrin. But the choice of Josh and each member of the quest is a dangerous one. He must survive not only the peril of the Sanhedrin but the doubt that threatens his faith and, ultimately, his commitment to Goel, his spiritual champion.
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